A turn based game is going to be governed by a state machine.Basically, you would lay out a series of states that can occur in a logical order. At a high level, a player's turn could be the start of a new state, followed by all the possible actions that are allowed during that turn.
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Stein.world is a new free-to-play real-time browser based MMORPG with many common features of the MMO and multiplayer genre: a persistent and diverse 2d pixel fantasy world, hundreds of quests and cool items, dungeons, crafting, server rankings and much more to come. In addition, all it takes to embark on this online RPG adventure is a device with a modern internet browser installed. Play on.
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I'm creating a web-based online game and am trying to find the best fit in terms of a framework for the front end of the game. The back end of the game is currently using asp.net mvc 2. Given that I could take the controller actions and turn them into WCF service actions the choice in the back end should not affect my options of a front end.